We love Agile and an Agile mindset. You should too.

For most of you, some version of Agile methodology will replace or at least substitute for waterfall SDLC (software development life-cycle) and PDLC (product development life-cycle). For many of you, it already has. ‘Agile’ and ‘facilitation’ are terms so intertwined, that they are nearly redundant and remarkably powerful.

An Agile mindset compelled us to become Registered Educational Providers through the Scrum Alliance. Therefore, alumni of our MGRUSH workshops may now receive up to 40 SEUs (Scrum Educational Units). Here’s why.

  • Roles, artifacts, and ceremonies align wholeheartedly with our instruction about meeting consciousness (understanding responsibilities), competence (managing artifacts), and confidence (facilitating events).

  • Both Agile and MGRUSH structured facilitation stress the importance of rapid planning. We call it the WHY before the WHAT before the HOW. Agile notes three levels of planning sessions, for Agile teams. Therefore, we roughly approximate below with traditional Business Planning. With the conviction that “Individuals and interactions over processes and tools” (Agile Manifesto, 2001), consensual planning becomes essential.

Facilitation Planning Sessions

Business Planning Agile Rapid Planning
Strategy Release
Portfolio Sprint
Product Daily
  • The increasing resolution behind different levels of ‘requirements’ speaks loudly to the MGRUSH preference, to start broad and work narrow. Prioritization Tools in MGRUSH have long promoted CRUD, MoSCoW, Story Sizing and other recommended Agile steps. Additionally, we recommend building user stories using the MGRUSH Purpose Tool, whereby . . .

. . . important because . . .    so that . . .

  • Agile supports stress-tested workshops such as Release Planning agendas that virtually ensure success. Meetings, even Daily Scrums, embrace rules to ensure that everyone gets done faster. Remember, you don’t have to have rules. However, without structure the terms ‘discussion’, ‘percussion’, and ‘concussion’ remain closely related.
  • Life cycle meetings such as a Design Review encourage the participation of necessary roles, without the redundancy of too many people (7 plus or minus 2) or the gap of missing stakeholders. Retrospectives follow our established Content Management tool with the three-question method leading to changes for the next sprint or release.
  • Significant meetings such as Planning, Design Review, Pre-Planning, Final UAT, and Iteration Retrospectives are structured by clearly defined deliverables from each step in the agenda. We love that because it is easy to lead when you know where you are going. Perhaps most importantly the Agile Community understands the importance of operational definitions. Critical terms such as “DONE” are clearly defined and not subject to non-productive arguments.
  • Finally, Agile facilitation encourages scenario development and visual support to galvanize consensus. Process or Activity Diagrams, Wireframes, Mockups, Clear Criteria, and Specifications by Example are all encouraged, if not mandated. Love it.

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Don’t ruin your career by hosting bad meetings. Sign up for a workshop or send this to someone who should. MGRUSH workshops focus on meeting design and practice. Each person practices tools, methods, and activities daily during the week. Therefore, while some call this immersion, we call it the road to building high-value facilitation skills.

Our workshops also provide a superb way to earn up to 40 SEUs from the Scrum Alliance, 40 CDUs from IIBA, 40 Continuous Learning Points (CLPs) based on Federal Acquisition Certification Continuous Professional Learning Requirements using Training and Education activities, 40 Professional Development Units (PDUs) from SAVE International, as well as 4.0 CEUs for other professions. (See workshop and Reference Manual descriptions for details.)

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